Game
Maze Adventure
A C++ project built around exploration, movement, and enemy behaviour in a simple maze-based game.
What it is
The player moves through a maze while enemies chase them using a pathfinding algorithm. I focused on making the enemy behaviour feel responsive rather than scripted, so each run plays out a little differently.
Alongside the AI, I added lighting and particle effects to give the maze some atmosphere instead of flat, static rooms.
Gameplay demo
Save and load screens
Players can save progress mid-run and load it back later, which meant building a simple file-based save system alongside the game logic.